Audio Programmer

Responsibilities

Work with our audio engineers and sound designers to create realistic and impactful sound with the latest Unreal Engine audio features and custom technologies. Create a virtual foley environment using physics based sound generation and material properties, adjust mix effects for greater audio dynamics and control and tune audio propagation/playback systems.

Skill Requirements

  • Proficiency in C++
  • Experience with Unreal Engine
  • Familiarity with Blueprints
  • Knowledge of DSP effects
  • Familiarity with the Unreal Engine’s new audio engine: Audio Mixer
  • Knowledge of Git and Bash is recommended

Project Requirements

  • Giving and receiving feedback on code through branch reviews
  • A passion for Half-Life 2’s game design and mechanics
  • Commit and push work as often as possible on a separate branch
  • Experiment with new ideas from curiosity and creativity
  • Ability to plan out your own milestones and goals, with guidance from a lead.
  • The ability to contribute, on average, 5 hours a week to Project Borealis

Apply now

Be part of something exciting!

Experience

Because we look for creativity and passion.

It's okay if you don't have any.
Doesn't have to be Valve or Half-Life related, but must clearly demonstrate the required skills.

Additional Questions

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Contact Info

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