Updates

Wind and Air Drag System
Wind and Air Drag System

A developer update with technical details on our wind and air drag system

Tech Blog: Remote collaboration at scale
Tech Blog: Remote collaboration at scale

A deep technical dive on how we use Git as a solution to distributed remote collaboration

Developer Blog: Half-Life: Alyx
Developer Blog: Half-Life: Alyx

Answers to common questions we've received regarding Half-Life: Alyx

Update 5
Update 5

Exciting new information about levels and full gameplay

Developer Blog: Open Source Movement
Developer Blog: Open Source Movement

Releasing our C++ movement code under an open source license

Performance Test
Performance Test

Announcing our Performance Test and showing Ravenholm bonus content

Update 4: Tech Demo
Update 4: Tech Demo

Tech demo reveal and more gameplay and art progress

Update 3: First in-engine gameplay and more
Update 3: First in-engine gameplay and more

First in-game update and continued progression on art, story and more

Update 2: New Assets, Art and Project Information
Update 2: New Assets, Art and Project Information

Updates on our pre-production and initial content

Update 1: The Inaugural Update
Update 1: The Inaugural Update

The first Project Borealis update, announcing the tech demo


Other Blog Entries

April Fools 2019
April Fools 2019

Update 3 Teaser
Update 3 Teaser

Update 2: Episode 1
Update 2: Episode 1