Animation Programmer


Create fluid and responsive animations using keyframed/motion capture/pose assets, IK, and physics through Unreal Engine’s advanced animation systems like animation blueprints and montages.

Skill Requirements

  • Proficiency in C++
  • Proficiency in animation blueprints for physics, blending, state machines and IK
  • Experience with setting up root motion, aim offsets and IK for characters
  • Optional experience with creating procedural animations with motion capture or pose assets is helpful

Apply now

Be part of something exciting!


Because we look for creativity and passion.

It's okay if you don't have any.
Doesn't have to be Valve or Half-Life related, but must clearly demonstrate the required skills.

Additional Questions

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